103 cards found.

Aquitect's Will

Tribal Sorcery Merfolk   {U} (1)

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
"You may want to hold your breath."
—Kellyg, merrow aquitect



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins ()

Foreign Names:

Formats:

Aquitect's Will

Tribal Sorcery Merfolk   {U} (1)

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.



Color Identity: U,Blue
Printings:
Duel Decks: Merfolk vs. Goblins ()

Foreign Names:

Formats:

Aquitect's Will

Tribal Sorcery Merfolk   {U} (1)

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.



Color Identity: U,Blue
Printings:
Treasure Chest ()

Foreign Names:

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Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Bag of Holding

Artifact {1} (0)

Whenever you discard a card, exile that card from your graveyard.
{2}, {t}: Draw a card, then discard a card.
{4}, {t}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.



Color Identity:
Printings:
Core Set 2020 ()

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Brass's Bounty

Sorcery {6}{R} (7)

For each land you control, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")



Color Identity: R,Red
Printings:
Rivals of Ixalan Promos ()
Rivals of Ixalan Promos ()

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Formats:

Brass's Bounty

Sorcery {6}{R} (7)

For each land you control, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")



Color Identity: R,Red
Printings:
Magic Online Promos ()

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Cabal Stronghold

Land (0)

{t}: Add {C}.
{3}, {t}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.



Color Identity: Black
Printings:
Dominaria ()

Foreign Names:

Formats:

Cabal Stronghold

Land (0)

{t}: Add {C}.
{3}, {t}: Add {B} for each basic Swamp you control.



Color Identity: Black
Printings:
Dominaria Promos ()
Dominaria Promos ()

Foreign Names:

Formats:

Cabal Stronghold

Land (0)

{t}: Add {C}.
{3}, {t}: Add {B} for each basic Swamp you control.



Color Identity: Black
Printings:
Dominaria ()

Foreign Names:

Formats:

Cabal Stronghold

Land (0)

{t}: Add {C}.
{3}, {t}: Add {B} for each basic Swamp you control.



Color Identity: Black
Printings:
Dominaria Promos ()
Dominaria Promos ()

Foreign Names:

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Desecrated Tomb

Artifact {3} (3)

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.



Color Identity:
Printings:
Core Set 2019 ()

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Formats:

Desecrated Tomb

Artifact {3} (3)

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.



Color Identity:
Printings:
Core Set 2019 Promos ()
Core Set 2019 Promos ()

Foreign Names:

Formats:

Desecrated Tomb

Artifact {3} (3)

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.



Color Identity:
Printings:
Core Set 2019 ()

Foreign Names:

Formats:

Discarding

Card (0)

(Theme color: {B})



Color Identity:
Printings:
Jumpstart Front Cards ()

Foreign Names:

Formats:

Fell Specter

Creature Specter   1 / 3   {3}{B} (4)

Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.



Color Identity: B,Black
Printings:
Core Set 2019 ()

Foreign Names:

Formats:

No results found.
Bummer

103 cards found.